Game Programmer and Designer based in Sweden. Currently juggling ideas for my next game.
Intro
I get to do something that millions of people across the world are going to see and enjoy and have fun with. People I'm never going to meet, people I'm never going to see, but when they finish their job tonight, they're going to be playing one of my games and that makes me feel good.
Pat Lawlor
(2020 - 2023)
Projects
In the projects I have worked on, I had the role of both programmer and designer. I worked on designing and implementing complex and engaging gameplay mechanics and AI systems based on modular systems to ensure code reusability and ease of use for other members of the team
01
Take part in the ancient myth of the Minotaur, with a twist - instead of slaying the beast, you are protecting it. Time is of the essence. Swiftly plan your actions during flowing turns dictated by an in-game timer that regulates the movement of the enemies and the activation of your traps. A tower defense game where everything is laid out on the board for you to use. Cunningly move the traps on the grid to make sure that they eliminate the heroes when they activate. Winner of the Best in Storytelling at Gotland Game Conference 2021
02
AMIDC (A moderately interesting dungeon crawler) is a roguelike with dungeon crawling elements. Create your character by choosing your race and class and fight your way through procedurally generated dungeons. Find loot, level up and unlock skills to overcome adversities in this tactical, turn-based, roguelike game.er defense game where everything is laid out on the board for you to use. Nominate as Best in Show at Gotland Game Conference 2022
03
MellowFizz is a 3D puzzle game inspired by Puzzle Bobble, taking the iconic bubble shooting mechanic to a 3D environment and giving it new life. The town of MellowFizz is a small town inside a crater in a cave, lately their soda supply has been dwindling. Go on an adventure, find out what happened to the giant soda river and save the townsfolk. Solve puzzles and progress through the levels by shooting bubbles and making them react with each other, triggering various effects to help you reach the top of the giant soda bottle.
I’m a recently graduated student from Uppsala University with a few projects under my belt looking to enter the game industry. Always on the lookout for more games to try to make sure to stay up to date on the latest industry trends and to have a pool of concepts to pull inspiration from as deep as possible. I have experience in most areas of programming but my interest lie within gameplay programming and AI programming. I’m based in Sweden, but always ready to discover where my passion will lead me.
About me